Monday, November 28, 2016

Three tips for organising and designing an Age of Sigmar (or any other wargame) campaign

With the release of the Age of Sigmar General's Handbook we have been given some really nice guidelines on playing campaigns. This (at least to me) has always been one of the things that would truly make warhammer work. But from the old school pen and paper campaigns on hex maps (that tended to bleed to death), to the campaign books like Sanctus Reach (that tend to putter out after a few games) it is hard to get a campaign right. With the many forms on offer in the General's Handbook I decided to give the ladder campaign a try at my local gaming club. The result was the Conquest of Crawling Swamp

Don't release all the fanatics at once you gits! This is a campaign!

Sunday, November 27, 2016

Building buildings for Age of Sigmar Mighty Battles battleplans

As a rabid collector I couldn't resist buying the amazing hard cover Age of Sigmar books. Since then I've been toying with the idea of playing through all the missions from the books one by one, campaign style.

Big linked campaign battles are awesome, even when fighting against unpainted troops.


Tuesday, November 22, 2016

Monday, November 21, 2016

Moonclan goblin squig hoppers attack! (AKA how to fix hobby fatigue)

I spend the last month working on a variety of chaos models, especially my Silver Tower set when suddenly the dreaded hobby fatigue set in. For me it is that point where the time needed to finish a painting project seems like real work instead of a hobby and I just don't feel like it anymore. I still completed the Grot Scuttlings but the results where poor enough to put the project on a temporary hold. So how do you fix hobby fatigue?

Add DJ Silverado's Boing song here....